In the village there are werewolves, special and simple villagers. Each night, when the village goes to sleep, werewolves are going to kill one villager. Other special villagers will wake up and will try to discover who the werewolves are.
At the end of the night, villagers will debate about their suspicions on who is a werewolf or not. Ultimately they will eliminate one person, hopefully a werewolf.
The game continues until all werewolves
or all villagers are dead!
VILLAGEOIS
Villagers have no powers other than their intuition and their arguments during a debate.
CUPIDON
Cupid will make two people fall in love. If one lover dies, the other dies too. A lover cannot vote to eliminate their partner. Lovers win if they both survive, even if one of them is a werewolf.
LA VOYANTE
Each night the fortune teller can see the card of one player. The fortune teller can influence the debate but must not be discovered by the werewolves!
LOUPS-GAROUS
The werewolves wake up each night and decide to kill one person. During the day they have to hide their identity until they kill all villagers.
LA PETITE FILLE
The Little Girl can open her eyes discreetly during the werewolves’ turn. If she is caught by the werewolves, she dies instantly instead of the designated victim.
LA SORCIÈRE
The witch has two potions: a healing potion that revives and a poison that kills. Each potion can be used once per game.
LE CHASSEUR
If the hunter is killed by werewolves or eliminated by villagers, they can shoot one person before their death.
LES DEUX SOEURS
The first night the two sisters wake up and recognize each other. During the night, once in a while, the leader will wake them up. In silence, they can exchange on their decision.
LES TROIS FRÈRES
The first night the three brothers wake up and recognize each other. During the night, once in a while, the leader will wake them up. In silence, they can exchange on their decision.
LE MAIRE
The mayor is elected by the players at some point in the game. During the debates the mayor has two votes.
When the mayor dies, the previous mayor may choose the next one.
L’ANGE
The objective of the angel is to get eliminated after the first night. If the angel is eliminated during the first debate, they win and the game ends.
If the angel is not eliminated, the game continues and they become a simple villager.
LE VOLEUR
If the thief is used, two additional cards are added. After the cards are dealt, the two extra cards are placed face down in the center. During the first turn the thief will be able to choose one of the two cards.
LE CHEVALIER
When the knight dies, his sword infects the closest werewolf to his left. The werewolf will die of the infection the next night. Therefore all of the people between the knight and the dying werewolf are innocent.
LE RENARD
The fox can smell a group of three people each night. The leader tells the fox if there is at least one werewolf. If there is, the fox keeps its power. Otherwise the fox loses its power.
LOUP-GAROU BLANC
Each night the white werewolf wakes up with the other werewolves.
However, the leader can sometimes wake him up alone and ask him to kill another werewolf. His goal is to kill ALL characters.
LE GRAND MÉCHANT L.
Each night the big bad werewolf wakes up with the other werewolves.
However, after the werewolves’ kill, he can kill another victim. His power lasts until one werewolf or wild child gets killed.
LE LOUP MAUDIT
Each night the cursed werewolf wakes up with the other werewolves.
But, if it wishes, after the werewolves have gone to sleep, it can raise its hand: the victim isn’t killed but becomes, secretly to the villagers, a werewolf.
L’ENFANT SAUVAGE
The wild child secretly chooses a role model. If the role model dies, the wild child becomes a werewolf until the end of the game.
However, as long as the role model is alive, the wild child remains a villager.
Click on a card when the character has died, or is not in the village at the beginning of the game, to hide it. Click it again to bring it back.
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